![]() ![]() ![]() However, there are still some people out there who want to use the older versions of RPG Maker for whatever reasons, so it is cool that they have an option to make their games more bearable to modern audiences. IT INCORPORATES MANY NEW FEATURES, INCLUDING AUTO-SAVE AND EVENT. IT IS A NO-CODE GAME DEVELOPMENT TOOL THAT SIMPLIFIES GAME CREATION, EVEN FOR BEGINNERS. resizable window, aspect ratio preservation, configurable keys), and probably other stuff that I don't know about.īut that being said, I personally wouldn't be trying to make a XP game this day and age, so I can't say that the project is useful to me. RPG Maker VX Ace - THE LATEST VERSION OF RPG MAKER SERIES ON STEAM, " RPG MAKER MZ" THE LATEST INSTALLMENT IN THE RPG MAKER SERIES, RPG MAKER MZ, BRINGS SIGNIFICANT ENHANCEMENTS TO THE FEATURES INTRODUCED IN ITS PREDECESSOR, MV. Most notably, it significantly improves performance, adds multiplatform support, upgrades the version of Ruby that is used, and adds in most of the RGSS functions from VX and VX Ace, adds additional RGSS API extensions, adds some of the missing essential features that prevent regular XP games from being practical this day and age (i.e. It's essentially a replacement for the executable that deploys with XP games, and it adds a lot of improvements and features. It's just not written from a base standpoint of knowledge that I can work from and build up to.Ĭlick to expand.For anyone who's wanting to make a game in RPG Maker XP in this year, I believe it's not only useful, but probably indispensable. I say that because from what I see so far, I'm convinced I need to take a university curriculum for game design and graduate with a masters degree. I'm more or less looking for something that is a step by step sort of reference. There is often steam dll files there as well and the games have achievements so not sure if that is linked somehow or just a side piece. How do I make the exe file that incorporates this and steam. Is there a post or page with this information? Most of the artists who are still involved with RPG Maker will be on those sites, and so they are likely to provide the most recent resources and ToS on those sites, and are easier to contact with questions on those sites. So looking into how it gets implemented, brings me to the pages I found, but doesn't tell me how to add it to my project or if it is the process that makes the new exe file for the project.ĭoes anyone have information on how it is used? How do I add it to my project? I'd say, stick to RMN (), VXAN (), and RMW (). I also notice some have mkxp.json files in the folder. I have a few games in my steam that I've noticed are not standard game.exe files, and they are often quite larger exe files. Of course I can download the repository on github, but what then? Nothing that tells me how it's done, just what it can do. I tested it in your demo, and this works perfect with tints and lighting! Im going to test this now and hope it doesnt mess with the overlay paralaxx mapping XD.I've searched the internet and found this -> īut it's just a wall of text as far as I can see. I spent 3 hours learning how to use the khas script, only to learn that flashes and tint doesnt work. * Open up the event in the fireplace to see how I setup the commands for the lighting effects there. * On MAP002, which is inside the house, open-up the top-left event to see the commands I placed in there to set the map lighting shade and the torch effect on the Party. * To see the Lighting Effects in action as you play the demo, simply enter the house. * If wanting to use in your own project, copy over the "Lights" folder (within the Graphics folder) and files within it into your own project. ![]() It's unencrypted so you can open it into your VxAce program and look at how I did things there. ![]() โพสต์ดั้งเดิมโดย LoneWolfDon:Okay, here's a demo with Victor's Lighting Effects script in action: ![]()
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